Basis Universal .KTX2 GPU Texture Encoding/Transcoding Test v0.5

This demo uses the Basis Universal C++ transcoder (compiled to WebAssembly using Emscripten) to transcode a .ktx2 file to FORMAT
It also supports encoding .PNG, .EXR or .HDR files to LDR or HDR .KTX2 files.
Thanks to Evan Parker for providing webgl-texture-utils and this test bed. Go back.

Supported WebGL formats:

.ktx2 file:

.png/.exr/.hdr file:




ETC1S LDR Options:

ETC1S Quality: 255
2

UASTC HDR Options:

Force UASTC HDR on LDR Inputs:
0
Convert LDR images to linear light (UASTC HDR mode):

UASTC LDR Options:

UASTC LDR:
1
UASTC LDR RDO: 1.0

Other Options:

Use sRGB/perceptual metrics:
Generate mipmaps:

Debug Output (See Dev Console): Compute Stats:

Visualization/Display Options:



Disabled
1


Log Output: