Basis Universal .KTX2 GPU Texture Encoding/Transcoding Test v0.5
This demo uses the Basis Universal C++ transcoder (compiled to WebAssembly using Emscripten) to transcode a .ktx2 file to FORMAT It also supports encoding .PNG, .EXR or .HDR files to LDR or HDR .KTX2 files.
Thanks to Evan Parker for providing webgl-texture-utils and this test bed. Go back.
Supported WebGL formats:
.ktx2 file:
.png/.exr/.hdr file:
ETC1S LDR Options:
ETC1S Quality:
255 2
UASTC HDR Options:
Force UASTC HDR on LDR Inputs:
0
Convert LDR images to linear light (UASTC HDR mode):